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Realistic fps prefab inventory system
Realistic fps prefab inventory system







realistic fps prefab inventory system
  1. #Realistic fps prefab inventory system upgrade#
  2. #Realistic fps prefab inventory system android#

Développement consoles Wii, PS3, XBox.

#Realistic fps prefab inventory system android#

  • ↳ Développement plateformes mobile Iphone et Android.
  • * Several tons of bugfixes (and perhaps a few new bugs WebPlayer. In short, this allows for cooler and more aggressive recoil motion (inspired by Far Cry 3). * Angular recoil can now be added around the Z vector, with a dead zone and randomness. * Bullet shell casings now inherit the speed of the character controller which looks much better. * A primitive (placeholder) inventory class, concentrating all weapon and ammo item functionality in one place. Includes an example health and death implementation with a "death camera". * A new example scene with scripting examples for creating different kinds of item pickups and powerups. Smooth forces can now be added to springs: an impact can be modeled over several frames. * A new pivot rotation spring for the weapon, allowing rotations that were previously not possible. external objects to cast shadows on the weapon. This makes it possible to use the system without the weapon camera, allowing e.g. * New weapon retraction logic that pulls back the weapon on contact with external objects to avoid intersection. * A weapon footstep motion system for increased realism of walking and running motions (inspired by Battlefield 3). fire, reload, wield, along with a system for scheduling ambience / idle animations at random intervals. * Integrated support for traditional animation on weapons, e.g. Sliding motion is propagated to the camera and weapons which looks really cool. Also, fixes to prevent jumping up steep surfaces. * An advanced slope sliding feature, allowing the player to slide at fixed speed, or with an accumulating slide speed for out-of-control sliding. * Far more tweakable jumping, allowing more and better control over jump height and air speed. * Completely rewritten controller physics simulation with more realistic collision deflection. No rigging or traditional animation involved / required. Procedurally moves any arm & weapon model. * Melee system (beta) for spring-based melee motions.

    realistic fps prefab inventory system

    Bullet Time) and pausing support + helper methods and numeous framerate independence fixes. The asset also has a new, cleaner directory structure. That is, the components know less about each other and communicate via a delegate-based event system. The new system is much more loosely coupled.

    #Realistic fps prefab inventory system upgrade#

    If you decide to modify the source scripts of v1.33, there are ways of reducing upgrade headaches slightly (see Upgrading). This hurts but the restructuring is for a number of good causes, including: to make the system maintainable long-term (preventing similar future upgrade headaches) and to make the system cleaner and easier to work with. That is: a game done in v1.33 will break in v1.4. Please note that Ultimate FPS Camera 1.4 is a complete system rewrite, and will be a breaking release.

    realistic fps prefab inventory system

    Many of the new features in v1.4 addresses user requests and questions listed in this FAQ, regarding the currently available release (v1.33). What are the confirmed features of the next version?









    Realistic fps prefab inventory system